Dark Souls LP

Home Episode 4: The Glowy Thing

17 Jan 2014

This one might be boring to watch, but it was interesting to play. There's an area I can't get to - a locked door which probably leads there - so either I missed a key somewhere, or I get to come back to the asylum later on. Even though a fucking awesome bird carried me very far away.

I kind of hope it's #2. Hunting for optional treasure is one of the things which really does benefit from the modern tutorial/objective style of game; you want to have collection lists, completion percentages, et cetera. I mean I remember Ocarina of Time, how much fun it was to get everything with just gumption and ancient gamefaqs but like... I'm not 14 anymore.

Isn't this a completely unjustified complaint based on speculation anyway

No, I can justify it: although too much handholding breaks immersion and kills satisfaction, and this game is so far doing a good job of not handholding, there are distinctions between

I'll enjoy it if the game has secret quests, optional superbosses and so on, but I really hope it doesn't have item-hunting.